Game Description:
While invasors assassins try to enter the ancient temple, it’s your objective to stop them at all cost! But be carefull, there are some temple worshipers trying to get safe inside the temple as well…
Making of – Bloody Guardian:
This Unity 3D project, developed using C#, was a fast-paced challenge created within a 48-hour Game Jam in 2020. The goal was to design a single core mechanic — the click action — packed with the juiciness and polish of a professional game, delivering an engaging experience supported by clean, scalable code.
Technical Highlights:
- Object Pool pattern: Used in the context of NPCs, generating great optimization and objects reuse.
- ECS code architecture: Used in DOTS, this code architecture works greatly with Unity.
- Clicker game supported for both Windows and Mobile platforms.
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